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No. Title Written by Original air date Prod.

code

1 "Training Day" MCM February 7, 2009 101
Spin's first day at the FCPD goes from bad to worse when a bank heist spirals out of control, putting everyone in danger.
2 "Breakpoint" MCM and Craig Young February 14, 2009 102
When Captain Pounder and the Kei'zatsu fall prey to a trap set by Manx and the henchbots, it's up to Spin to save the day.
3 "Wipeout" Vito Viscomi February 21, 2009 103
Spin and Tinny end up trapped on the Safety Net with Manx while trying to deliver a mysterious package to the mayor; and their only way out is to work together!
4 "Scorched" Steven Sullivan February 28, 2009 104
Things around Flip City get crazy when Vertex's goons use a special bot mod to freeze the Kei'zatsu in mid-transformation, letting criminals overrun the city!
5 "The Koto Protocol" MCM March 14, 2009 105
When Lance gets smashed into Safe Mode by the henchbots, his only hope is a full repair at the Hub... but as Spin realizes, something in Penny's past may stand in the way of saving Lance's circuits!
6 "Inside Outside Upside Down" Mark Leiran-Young March 21, 2009 106
Vertex frees Manx's old nemesis Phaze from prison and forces them to work together to take over Pengi Park…and only Spin and Tinny are able to stop them!
7 "House Call" Steven Sullivan March 28, 2009 107
When Spin suffers a sudden burst of uncontrollable speed, he's rushed to the Hub to be checked out by Koto; meanwhile, Vertex plans to harness Spin's new powers for his own purposes.
8 "Crontab Trouble" Mark Leiran-Young April 4, 2009 108
Spin is stuck reliving a pocket of history when an experimental bot mod called the Crontab is unleashed by Vertex.
9 "Two Left Feet" Vito Viscomi April 18, 2009 109
Spin discovers a Hai'bu named Oddball walking in circles, and quickly becomes involved in a bizarre plot to steal the limbs from random bots around the city.
10 "Do The Right Module" MCM May 2, 2009 110
Mayor Aria's new modchip causes problems for the FCPD when Spin and Penny discover they prevent them from doing their jobs!
11 "#044" MCM May 9, 2009 111
Spin and Lance's boring guard duty of a construction site turns interesting when the Zurasho workers go crazy and lure them into a booby-trapped house!
12 "Goooooal!" Vito Viscomi May 16, 2009 112
Botball's biggest star, Roboto, is abducted in the middle of the championship match.
13 "Nonlinear" Terry Saltsman September 15, 2009 113
The grand opening of Octo's newest masterpiece is interrupted when Vertex sends his henchbots to steal a medallion from the top of City Hall.
14 "Teacher's Pet" Steven Sullivan September 22, 2009 114
When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful.
15 "09:F9:11" Mark Leiran-Young September 22, 2009 115
Spin's mysterious comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of time-bomb disasters. Can Penny help him figure out the cause of the malfunction before it's too late?
16 "The Whole Truth" Edward Kay September 29, 2009 116
It's race time as the city prepares for the Flip City Grand Prix! Unfortunately for Spin, Kei'zatsu can't participate! But being stuck on guard duty isn't as boring as it sounds when the racetrack is threatened and he and Pounder have to find out how to save the day before the racers cross the finish line!
17 "Inferno" Mark Leiran-Young October 6, 2009 117
Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots. Things really heat up when Vertex sends his henchbots out to blast Flip City with fire!
18 "The Pirate Bay" Terry Saltsman March 11, 2009 118
The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos. When Tinny is kidnapped, Spin has to work twice as hard to save his friend and keep the pirates from laying waste to Anakata Tower!
19 "The Bazaar" Vito Viscomi October 13, 2009 119
All of Flip City is at the Koppa Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind and run the board at the FCPD. When Vertex attacks the festival with a weapon that shifts bots into another dimension, it's up to Spin to save the day before Manx can steal another artifact!
20 "The Cathedral" Mark Leiran-Young October 20, 2009 120
Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it. When Spin follows him in, he discovers the ancient rule forbidding Kei'zatsu inside the Cathedral is still very much in force!
21 "The Broken" Terry Saltsman October 27, 2009 121
A new maintenance robot built by the Tensai threatens to make life extremely hard for various tribes around town. When it's hijacked by Vertex's henchbots, things get tricky for Spin and the FCPD too!
22 "Ajax" Chris Roy November 3, 2009 122
The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled. However, when Phaze gets involved, things get complicated quickly.
23 "Vett" Terry Saltsman November 10, 2009 123
Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle. Meanwhile, Spin fights against his own predicament to break free and save the city from certain doom!
24 "Prophecies and Guesstimates" Terry Saltsman November 17, 2009 124
When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive while trying to keep the public calm. Meanwhile, Spin looks for answers about Vertex's past, and ends up with even more about himself when the Zogensha get involved.
25 "Paradigm Shift Part 1" MCM November 24, 2009 125
Vertex and Vett launch a major assault on the FCPD to claim the last artifact and take over the city. Meanwhile, Spin works to uncover the truth about his past and to figure out what Vertex's plan is.
26 "Paradigm Shift Part 2" MCM December 1, 2009 126
With the final artifact finally in Vertex's reach, it's up to Spin, Penny and the rest of the FCPD to stop the city from falling. But while the Kei'zatsu struggle to defeat Vett without Pounder's leadership, Spin goes straight to the source to put an end to his troubles once and for all! Spin also discovers his tribe's name and information about his past.
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